sal3d::COP Member List
This is the complete list of members for sal3d::COP, including all inherited members.
c_cop() const sal3d::COP [inline]
Component typedefsal3d::COP
COP(int width, int height, bool fillWithNaN=false)sal3d::COP [inline]
COP(const std::string &fileName)sal3d::COP [inline, explicit]
COP(sal3d_cop cop)sal3d::COP [inline, explicit]
COP(const COP &cop)sal3d::COP [inline]
COP(const COP &cop, const Movement3D &movement)sal3d::COP [inline]
COP(const Profile &profile, const Metric::Config &metricConfig)sal3d::COP [inline]
COP(const RangeMap &rangeMap, const Metric::Config &metricConfig)sal3d::COP [inline]
COP(const sal3d::RangeMap &rm, const sal3d::AngularMetric::Config &metricConfig, float initialAngle, float angleStep)sal3d::COP [inline]
COP(const Frame &frame, const Metric::Config &metricConfig)sal3d::COP [inline]
copy() const sal3d::COP [inline]
crop(float xMin=FLT_MAX, float xMax=-FLT_MAX, float yMin=FLT_MAX, float yMax=-FLT_MAX, float zMin=FLT_MAX, float zMax=-FLT_MAX, bool keepInsidePoints=true)sal3d::COP [inline]
cropGL(const Projection2D &projection, const AxesAlignedRectangle &rectangle, bool keepInsidePoints=true)sal3d::COP [inline]
cropGL(const Projection2D &projection, const Polygon2D &polygon2d, bool keepInsidePoints=true)sal3d::COP [inline]
exportToAsciiPLY(const std::string &fileName) const sal3d::COP [inline]
exportToBinaryPLY(const std::string &fileName) const sal3d::COP [inline]
fillRow(int row, const Profile &profile, const Metric::Config &config)sal3d::COP [inline]
getPoint3D(int u, int v) const sal3d::COP [inline]
getX() const sal3d::COP [inline]
getX()sal3d::COP [inline]
getY() const sal3d::COP [inline]
getY()sal3d::COP [inline]
getZ() const sal3d::COP [inline]
getZ()sal3d::COP [inline]
getZMapFactors() const sal3d::COP [inline]
glPaintColourPoints(const sal3d::Frame &rgbFrame) const sal3d::COP [inline]
glPaintColourPolygons(const sal3d::Frame &rgbFrame) const sal3d::COP [inline]
glPaintPoints(bool withNormals=false) const sal3d::COP [inline]
glPaintPolygons() const sal3d::COP [inline]
glPaintRandomPoints(int numberPoints) const sal3d::COP [inline]
height() const sal3d::COP [inline]
operator=(const COP &rhs)sal3d::COP [inline]
saveToFile(const std::string &fileName) const sal3d::COP [inline]
width() const sal3d::COP [inline]
~COP()sal3d::COP [inline]